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Level Design
Writing and Narrative

Black Lotus - Wales Interactive Workshop Project

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Black Lotus is a narrative project I submitted to the Wales Interactive Writers Workshop, hosted by Richard Pring (Executive Producer & Co-Founder, Wales Interactive) and Samuel Leigh (Game Producer, Wales Interactive).

Out of over 300 applicants, I was selected as one of the few to participate based on my submitted spec script. During the workshop, I gained in-depth knowledge of branching narrative design and explored the creative possibilities of combining film, games, and other storytelling mediums. I also had the opportunity to work with Wales Interactive’s in-house narrative tool, WIST, to prototype interactive scenes.

More details about the workshop can be found here.

The Longest Journey - BBC Project

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The Longest Journey was a branching narrative design project developed as part of the MA Games Enterprise course, in collaboration with the BBC using their in-house tool, Storyformer. The narrative was inspired by Disney’s Homeward Bound, focusing on themes of companionship, perseverance, and the emotional bond between characters on a journey home.

Working in a small team of three, my primary role was to create and write the branching narrative. My duties included prototyping the branching narrative, writing and outlining the story, implementing the narrative across a variety of narrative design tools, and communicating closely with the artist to ensure the story’s vision was effectively translated into a visual medium.

After prototyping and tracking the structure, the narrative was initially implemented in Storyformer. Due to the platform’s limitations with HTML export, I later converted the project into Twine and published it on Itch.io for wider accessibility.

Writing Samples - Pitch Docs

Narrative Pitch Doc - ELVTR Game Writing Course

Completed an intensive course on Game Writing led by Adam Miller (Senior Writer/Senior Narrative Designer, Destiny 2, Telltale's The Walking Dead,  Minecraft Story Mode). The course covered key areas such as narrative structure, world-building, character development, branching dialogue, barks, and pitching story concepts for games. As part of the course, I developed and presented an original narrative pitch, receiving direct feedback from Adam and peers.

Writing Sample - Heart Of Avaris

A short writing sample cinematic inspired by "I am legend"- "The Last of Us", and "Horizon Zero Dawn".

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